Hey!
I wanted to push my hard surface design skills and learn CAD modeling to add to my arsenal for production. I started this design from thumbnails on paper, rough sketches and then created a blockout and paintovers. I had a great time thinking about mechanical functionality and rigging the vehicle. I've been working on this guy to learn fusion 360 and follow along with Lars Sowig's LearnSquared course on hard surface design.
This is not meant as a production asset and was an excercise in concept design, all textures are procedural shaders made by me.
Some extra stuff is from megascans (rocks, storage tank)
I hope you like it!